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OUGD603: Brief 04 - The Last Drop // Animated Map

Using the newly created map and route path, I'm animating it in exactly the same way as I did in my test, seen in this post.

Using nested compositions, I've been able to have complete control over each animation element. Other months of experimenting with animation, I've realised that this is the most efficient way to work.

Adding royalty free sound effects to the animation for each individual drop in also adds a sense of realism to the animation. 

The animation itself adds a new element to the project, rather than having a flat static map. It's something new and exciting, not often done. it allows the audience to engage with the project and see the route unfold. It's pretty fancy. 

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